Starsector ship editor. 95a] Remnant Command Transfer. Starsector ship editor

 
95a] Remnant Command TransferStarsector ship editor Still neat, I give it one mule over hammerhead

png file to change skins, but there are no skins for the ships out there. ini to disable. Hazard Mining Incorporated has the Locomotive and a (LP) version of it. Left unsupervised they will eat the entire sector, but they make an excellent opponent if you. Karl-Draigo • Upstart Military Dictator • 4 yr. Just change the version number in the settings file and it will work. 5) « Reply #41 on: March 22, 2012, 10:30:11 PM » Ah thanks man a big help. From personal experience, it tends to be near the core worlds. Besides that, Doom works great at killing aspects with mine strike. It is formatted in Starsector's somewhat loose JSON schema. Starsector has problems during combat. 96 was focused on adding stuff to the game, not modifying existing code, after all. Dual machinegun is one of the highest dps (208 dps) and flux efficient (0. The picture from the game was 140x280p so I took some artistic liberties with it but I'm happy with the way it came out. I modeled it in SolidWorks and used its Visualize to render it. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. . • Auxiliary Generators: Provides some slot. Cargo/Fuel efficiency. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. The remaining military ships are 2 Sunders with integrated targeting cores, Tachyon lances and graviton beams. i can fly for ages without returning home and this way i'm more of a nomadic fleet without any planets of my own. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Thank you kind internet person I will try this out. Starsector 0. Weapons, ships - depending on how they are implemented, yes. • 2 New factions added to the game, Zeon & EFSF. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. Add a Comment. So after 6 hours of trying to keep my colonies running smoothly and constantly defending them, I thought this would be a useful thing for others to know: a fleet identified as friendly (I believe. CryptoYou’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Light cruiser: basically the child of a destroyer and a cruiser. 1 release, meaning it’s focused on polish, bugfixing, and quality-of-life improvements – but more than the normal share of new features and sweeping changes have found their way into this one, as well!. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. The new skill system is bad. 7. 10. More experience and new update StarSector 0. btw do you know anything about making turrets past making the sprite for one and a custom beam with all that, or even custom colored engines?13. V0. Enjoy actual salvager gameplay! petergustav • 6 mo. It used to be called Starfarer. Re: [0. 1 is up, get it here ( mirror ). A . json file Mod_Info. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. Still neat, I give it one mule over hammerhead. Starsector. This is a work in progress, so if you are a competent modder please consider adding to this. - Tweaked ship destruction effects for ship pieces to avoid fx spam - Updated even more sprites Version 1. 0. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. 1. 9. Re: [0. It is. 0. Replace those with skills of your choosing. When a group of refugees found the means to stave off the slow decay of the sector in the form of a working Terraformer ship, they founded the Outer Rim Alliance. 1 (released 2014-08-28) Version 1. There will be two tiers listed for ships. No, I did want to see the pool the AI draws from and the variant editor works for that, but is absolutely awful compared to the old per-ship list that was replaced by autofit. 95a) Gacha S-Mods. 1 comment. I'm looking at tweaking some ships to my liking and was looking to be pointed in the right direction to do this. Stay with your frontline, and once an enemy starts to get weakened, pulls back or gets seperated, jump in and destroy them, then pull back. Then after that I make the ship in the ship&weapon editor and do all the stuff that would connect it to the entry in the ship_data file, same id (shipname_pirate) etc. 2. Ship Catalogue / Variant Editor (SCVE) v1. The official unofficial subreddit for Elite Dangerous, we even have devs lurking the sub! Elite Dangerous brings gaming’s original open world adventure to the modern generation with a stunning recreation of the entire Milky Way galaxy. ago. 5) « Reply #90 on: March 26, 2012, 02:50:23 PM » Yes but i must first make weapon slot put angle and arc and then delete it and then put mirror mod one and place 2 new weapon slot that will be set as first one. 4. In general, some of the "expansion" mods are great. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. impl. I recommend that all AI Cores be fully integrated, so that inferior human captains cannot assume direct control of Remnant ships. For me it is: D:\Spiele\Starsector\starsector-core\data\config. 3. So if you start piling in the top vanilla energy weapons, it can get out of hand pretty quickly. Find the line that starts with "Automated Ship" In that line, replace com. 165672 [Thread-4] INFO com. for. You can get the same amount of bays with two Colossus Mk. idoubtithinki • 2 yr. videogame_asset My games. - Industries shuffled around according to 0. Fighters have . 7. Just off the top of my head, Hazard Mining Incorporated, Roider Union, Mayasuran Navy, and XIV Battleground are all faction/ship mods I've used in recent. csv while the less commonly edited information is in the . - look for "maxLogisticsHullmods":2, - change to whatever value you want. its cool =) Adds 5,945 thematically-appropriate names to Starsector for the game to use when generating procedural content: 2,925 names for NPCs (i. - Added 10 early-game bounties giving access to rare ships if you are. 48829 Posts 3446 Topics Last post by vicegrip. 8 demand is the most you're going to get for a player colony, as a High Command for a level 6 colony requires 8 supplies and ship hulls. 5) Works wonderfully, many thanks! One thing I might suggest for weapon slots (and in the future, engine slots) is having the ability to mirror them. version file can point to a local master when dev mode is enabled. Nothing too outlandish and fits with the base game. Crew with equipped Heavy Marine EVA armour and a weapon. 43. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. There's too many piloted-ship only skills and the speed a which you level up combined with the fact that you can only unlock 15 of the 20 skills make creating colonies a bad investment of time. Don't forget the frigates. It uses DP not FP. Lasher is a personal favorite. For a full list of supported. 0 Comments. Dassault Mikoyan has the best command ship, Normandy cruiser, as well as lots of other cool toys. A prerelease intended for testing is available to download. used the D version. 7. This mod adds a pair of new shaders. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. That’s the point of them, they’re parade ships. Once in the game, you can summon the console with control+backspace and enter your commands. jar file. Ship/Weapon Pack has the Cathedral-class. With hardened subsystems and a ship either tanky or mobile enough you can literally just wait out LP or pirate fleets to go to 0 CR. An in. r/starsector • After a week of Starquest induced burnout, I have returned to give you what will likely be the last two ships I add to this cursed abomination, for now anyway. Crew with equipped EVA suit and a weapon. fs. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Terringzean, Large battleship with an imposing presence, primarily used by the Hegemony. High Tech Expansion: adds more HT ship hulls. If you preorder now, you pay $15 – 25% off the final price. Even if you built other things at the base that also needed supplies, like a waystation, it's. 2 (starfarer 0. If you repair this Automated Shipyard, you will have access to that feature permanently, as it is reusable. During this first week of the war, the indiscriminate use of nuclear, biological, and chemical weapons claims the lives of 2. Contribute to Trylobot/sf-ship-ed development by creating. Blueprint packages are defined within special_items. v1. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. I also tag it as a pirate_bp and the manufacturer as "Pirates" like all other pirate ships. But making them incredibly rare seems reasonable. 1. 100 fleet size, 99999999 battle size. i've made my first ship with . Quest 1 id where you need a bar event. 5. Then you can cut away parts that you want to use, and build your own "template" as it were. This is a amazing content mod for StarSector. 95a. 1u/day. Continue Reading. json. 16. 10 Brawlers = 5 Atlas = 1 Astral = 50 DP as far as the formula is concerned). Ship: saves coversColor Easiest is to copy the mule ship file from the hulls folder in a new mod directory and then mess with it using the editor. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. Prometheus MK2: By far, the best ship for ramming fools. Community content is available under CC-BY-SA unless otherwise noted. 0. Colonies were added in version 0. - look for "maxLogisticsHullmods":2, - change to whatever value you want. 0Main FeaturesProvides four out of campaign missions (accessible in the title screen):one that contains a sorted list of all the ships in vanillaone that… What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. Balance may be a little off, so feedback is appreciated. High-ork-boi • 1 yr. etc. 1a] Ship Catalogue/Variant Editor (SCVE) v1. Second - Make sure that you've properly outfitted all of your ships - if your having issues getting through the shields throw a couple of sabots on your ship. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent game October 3, 2022. 60 DP is a lot compared to most capitals' 40 DP. 96. StarSector wapons guide is back. Out-weighing enemies means bringing bigger, stronger, harder ships. It's only downside is the very short range (300). Re: My personal vanilla Starsector ships Tier-list. 6897110. Support Ships Pack. ago. 8. Mods. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. As for the capital ships, if you are flying around with them you have to use them. log for more info. Kirsala. 6. Nope, you’ll need to brush up. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all. cargo. • 1 yr. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. csv" (make a back up first). 7. 7. loading. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. If you preorder now, you pay $15 – 25% off the final price. An aggressive captain scoffs at the idea of staying out of direct contact with the enemy. Advice for good ships/ layouts for new players. StarSector wapons guide is back. ship and batbarge_Broadside. 5. St. This mod adds a pair of new shaders. 1 ((EDIT: So, I got around to experimenting. If you don't run oxes, equip some High Resolution Sensors so you outreach other fleet's sensors. This tool is provided as is, without any warranty of any kind. Choose your faction (or establish your own) and dominate the Sector!. Hound (Fregate) and Mule (Destroyer) are good starter freighters in vanilla. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. EMP damage can be extremly useful for certain matchups and cituations, I use it on my capital and dedicated crafts. Logged. The amount is listed on salvage rig module. Sometimes you can deploy the Nagato and like 10 Kites. e. created a new . 12 flux/damage) small weapon in the game. Use an Astral or an XIV Legion, not a base Legion. And I don't just mean stuff that is OP, tell me about stuff that is too weak. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . St. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. Akin to a Cryosleeper or a Coronal Hypershunt, it is located in a fixed location somewhere in the system. Re: Trylobot's ship editor (2. it also makes [redacted] farming way more fun as i don't have to fly back and forth all the time because of full cargo holds. 95. Let's go over some key changes you can make in the Starsector settings. Ship Catalogue / Variant Editor (SCVE) v1. Automated with data. 9. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. ago. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. As an AI ship, it's all right at best; sometimes it's brilliant, sometimes it eats a Harpoon strike at the darndest time. 1 GP Quick Fix!. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. Quicksilver-class: increased OP amount to 230 from 200. Hopefully this helps someone. r/starsector • Salvage Rig should give bonus to repair speed and/or reduce cost of repairs plus in space refit reduction Ship Catalogue / Variant Editor (SCVE) v1. I'll list the most broken ones I found (and the mod + codes it associates with) Guardian: Large missile hardpoint combined with missile autoforge + generous amount of ordnance points (Graphics lib. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. Starsector! Join thousands of players in a massive online community. Served in Neutrino corporation as a long-term services and supports staff. If you put modded ships in there, you need to add their ship ids to the whitelist. You can however instead put on an efficiency mod, which makes it probably one of the most efficient exploration ships and frankly quite brutal. ship file. The previous list showed an infinite number of variants. It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. Business, Economics, and Finance. 8. ) Logged. e. ship file and a ship_data. 4) All the differences in the changelog above are relative from v3. Put it in the mods folder and make sure it's tagged in Starsector's launcher. It's okay to leave weapon mounts empty. III, at less than 1/3rd the cost. 5. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. 0 alpha-9 - Compatible to StarSector 0. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). Individual modules are. The Astral is a capital-grade carrier with heavy missile weaponry and the most fighter bays of any ship in the game. A. Threave, A Low Tech battlecruiser used mostly by the Hegemony. While there was a variant built with Fourteenth Battlegroup specifications, that design had been lost to them. Thanks. An upgrade to Militarized Subsystems can be helpful for burn level and sensor profile. a sorted list of all the ships added by mods filtered on a per-mod basis. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. [deleted] • 3 yr. Main Features. 95. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. The Missing ships mod adds a few very large ships. That way you can easily turn it on and off again. Mods. as for the savegame editor i dont think thats possible. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. csv entry contain all of the information directly about a ship. I slapped it onto all of my transporters and freighters (which don't fight anyway) and now most of the planets only cost 5 supplies to survey, which seems to be the min cap. Since the ship editor is a great (and the only) tool for StarSector ship modding. 12 flux/damage) small weapon in the game. 1a] Modern Carriers 1. So if you agree, here is what you do: you go to your Starsector folder, in data you find the settings file, and from there you can set the amount that ships can be sold for in % and how much less you are going to het for each D-mod on a hull. csv entry contain all of the information directly about a ship. Now all I have to do is figure out why I can't get them to spawn in. - Interception Gun: . Annual_Cod_5896 • 1 yr. Changelog 0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. A perfectly disposable ship. ship and . ago. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. A variant file is a special file that determines the loadout of the ships you see inside the game. 0. But now it is there. Radiants are S tier, is S tier. Find a damaged frig, go to system, then get sierra. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. CryptoImperium faction mod has some nice ships, and a wing of gunships that tear through everything, shields and even capital armor. Starsector > Mods > [0. Check starsector. . In this video, we'll show how to get them and how to use them. It is not affected by what ship it is (i. In iron mode, you can't quit without saving or load a save while still in the game. I believe I was fretting about the back of the ship, those engine pods and such. (0. It's only downside is the very short range (300). Or used in a suicide run distraction to slow down a superior force. You might have to use it rather liberally, depending on what you're trying to fit, but it works great. If you want the system to modify your ship's stats, you'll want to put a "statsScript":"<class>" in the . Obviously, you want one without D-mods - anything that affects speed, cargo space and sensor profile is a bit nope. 0. Dev mode can be activated by editing settings. (Additionally, you can do it while playing, and you don't have to modify any files) 4. In the lore, one of these babies destroyed a whole planet by ramming, which is an accurate representation of what they do on the battlefield. - Many ship descriptions got a much needed polish pass. g. I'll be doing this in the same format as with the previous ones, segmenting each tier list for character limit reasons. making a editor from that isnt really feasible. - The ship will launch cryoflares if a nearby enemy missile is detected during overload. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. With these skills, a fleet full of d-mod ships costs 45% less supplies per day to maintain. ago. starfarer. Skill build is 0-9-5-1 or 0-9-6-0. By securing combat objectives you earn more DP to bring in the rest of your fleet. we're defining bounds, engine glows, weapon slots, etc) A ship_data. 8. Omens have a built-in weapon that does 100*20 damage (+500*20 EMP) at 0. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. Starsector is a very freeform space game. The . Fighters are generally the smallest ships and Capitals are the largest ships, while Stations are big orbital defense structures. Then you can increase those s-mods to make them far better. 0Main. 95. 1a] STARSECTOR Ship&Weapon Editor (3. I will give you the list of imo best weapons in Starsector. Lasher is a personal favorite. New Factions (these add new factions to the game): Hazard Mining Incorporated: it's very well done and adds a ton of new content that doesn't break anything. 2D RPG/Trade/Fleet Combat Game. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing familiarity with the concepts and. starfarer. Nadir, A large donut shaped exploration. 2D RPG/Trade/Fleet Combat Game. 96a] Starship Legends 2. 8 billion space colonists. 5 comments. any ideas why? I'm 99% sure that detection wasn't there before.